
To anyone other than a fidelity-obsessed gamer, less would've been more here. So I'm not sure if it actually looks better than Skyrim in the end. "It looks better than Skyrim" is a key selling point here, but everything is over-reflective and screaming. SHINY ART STYLE: The most obvious difference vs its Skyrim mod roots is the art style - it went from 2011 pre-PBR Skyrim to 2020 UE4 Quixel 4k photoscans with subsurface scatter'd Character Creator NPCs. (A hostile NPC statue wakes up, which means you can lure it away from the door.)


not a true information game, you can't theoretically reach the best ending instantly on a first run you still have to complete all the quests and unlock the gates.progress unlocks new dialogue options + shortcuts for future loops.Eventually you solve various quests / mysteries to free the city from its curse. Each time this happens, you must time-loop back and reset the city.

PREMISE: There's a cursed ancient city where if a single person commits a crime, then everyone dies as a golden statue.
