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Random start mod skyrim
Random start mod skyrim










To anyone other than a fidelity-obsessed gamer, less would've been more here. So I'm not sure if it actually looks better than Skyrim in the end. "It looks better than Skyrim" is a key selling point here, but everything is over-reflective and screaming. SHINY ART STYLE: The most obvious difference vs its Skyrim mod roots is the art style - it went from 2011 pre-PBR Skyrim to 2020 UE4 Quixel 4k photoscans with subsurface scatter'd Character Creator NPCs. (A hostile NPC statue wakes up, which means you can lure it away from the door.)

  • The game plays with this a little: there's a treasure door that opens only during the fail state.
  • The punishment is fake it's what makes stealing fun, like you're getting away with something.
  • This results in one funny dynamic: stealing money triggers the failure state (stealing is a crime) so it seems like the game is discouraging theft right? But then you find out you get to keep the money in the next loop anyway.
  • time loop implementation: relaxed / bespoke, you retain all items and progression, basically only NPC state gets reset.
  • random start mod skyrim random start mod skyrim

    not a true information game, you can't theoretically reach the best ending instantly on a first run you still have to complete all the quests and unlock the gates.progress unlocks new dialogue options + shortcuts for future loops.Eventually you solve various quests / mysteries to free the city from its curse. Each time this happens, you must time-loop back and reset the city.

    random start mod skyrim

    PREMISE: There's a cursed ancient city where if a single person commits a crime, then everyone dies as a golden statue.












    Random start mod skyrim